Dev News August


Hello everyone, it's been a while since there's been an update. But don't worry, it doesn't mean that the project is on hold. 

Sanity system:

To begin with, I started a while ago on the integration of a mental health system. With sanity dropping or rising depending on whether the player sees events or stands in the distance of a lamp. 

And hallucinations get stronger as sanity drops.

If sanity reaches zero, the mission will fail. 

New equipment added: battery-powered lamp that provides light to restore sanity. 

It can't be cursed or turned off by the ghost, but it only lasts for a limited time if it's not turned off.

still no jumpscare but i will try to work with someone with better skill than me in animation to add some ghost animation.

Ghost :

The ghost can now interact with its environment and trigger different events.
The ghost can now hear the player and repeat what he said.

Option:

new options to remove black stripes, motion blur, camera autofocus, lens flare...

Mouse sensitivity and brightness added.

Difficulty :

Following the addition of mental health, difficulty has been slightly reduced.


Idea :
Im also thinking about a system to exorcise the ghost that can make him agressive if failed.
Im working on the lore too but im not sure if it will be a big part or a hidden part of the game.
I also would like to add secondary job during the contract like turning on the alarm that will make the player loose his focus. (not sure about that one its just a idea)
I also started reshearch to make different variant of the map (the layout of the house doesn't change, but the arrangement of objects and furniture does).
Im open to suggestion. 
Also im looking for short horror video right free or buyable.

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